Added new icons for spells, statuses and items.Added unique visual effects for class-specific spells.Increased the line limit in the dialogue history window.You can now pin most tooltips to hover over additional terms.Added a way to cancel concentration from the concentration indicator.Adding an item during Bartering will automatically equalise the gold on both sides.Added a new Disengage action that allows you to avoid provoking Attacks of Opportunity.Picking locks and disarming traps are now active rolls.You can now use spells and items to increase chances when rolling during dialogue (including your companions' spells and items).This includes improved displaying of bonuses and double dice for rolling with Advantage or Disadvantage. Revised active roll UI during dialogue.
Added 12 new magic items in loot and quest rewards.Added Point and Click character responses.Added new camp scene with Scratch and the owlbear cub.Added Background Goals - Now every character will have their own series of secret miniquests based on their Background and for each you complete you’ll receive an Inspiration Point up to a maximum of 4.Additional reactivity from Shadowheart when she approves of you.Added new recruitment scenes with Shadowheart.Added new scenes expanding on Shadowheart's mysterious artefact.Patch 5 is now live! Onward, for a read of our patch notes in full. Today you get to try it out for yourself. The full patch notes go on for quite a bit, so here's just something to get you started: Is the sausage mightier than the sword? Depending on the meat content, yes. The update's big new features include the so-called Active Roll system, the secret Background Goal miniquests, expanded party interactions, improved enemy AI, and more.
Showcased during the recent Panel from Hell livestream, the fifth major early access update for Larian Studios' Baldur's Gate III is here.